Linux Audio

Check our new training course

Embedded Linux Audio

Check our new training course
with Creative Commons CC-BY-SA
lecture materials

Bootlin logo

Elixir Cross Referencer

Loading...
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/**********************************************************
 * Copyright 2012-2019 VMware, Inc.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 **********************************************************/

/*
 * svga3d_dx.h --
 *
 *       SVGA 3d hardware definitions for DX10 support.
 */

#ifndef _SVGA3D_DX_H_
#define _SVGA3D_DX_H_

#define INCLUDE_ALLOW_MODULE
#define INCLUDE_ALLOW_USERLEVEL
#define INCLUDE_ALLOW_VMCORE
#include "includeCheck.h"

#include "svga3d_limits.h"

#define SVGA3D_INPUT_MIN               0
#define SVGA3D_INPUT_PER_VERTEX_DATA   0
#define SVGA3D_INPUT_PER_INSTANCE_DATA 1
#define SVGA3D_INPUT_MAX               2
typedef uint32 SVGA3dInputClassification;

#define SVGA3D_RESOURCE_TYPE_MIN      1
#define SVGA3D_RESOURCE_BUFFER        1
#define SVGA3D_RESOURCE_TEXTURE1D     2
#define SVGA3D_RESOURCE_TEXTURE2D     3
#define SVGA3D_RESOURCE_TEXTURE3D     4
#define SVGA3D_RESOURCE_TEXTURECUBE   5
#define SVGA3D_RESOURCE_TYPE_DX10_MAX 6
#define SVGA3D_RESOURCE_BUFFEREX      6
#define SVGA3D_RESOURCE_TYPE_MAX      7
typedef uint32 SVGA3dResourceType;

#define SVGA3D_COLOR_WRITE_ENABLE_RED     (1 << 0)
#define SVGA3D_COLOR_WRITE_ENABLE_GREEN   (1 << 1)
#define SVGA3D_COLOR_WRITE_ENABLE_BLUE    (1 << 2)
#define SVGA3D_COLOR_WRITE_ENABLE_ALPHA   (1 << 3)
#define SVGA3D_COLOR_WRITE_ENABLE_ALL     (SVGA3D_COLOR_WRITE_ENABLE_RED |   \
                                           SVGA3D_COLOR_WRITE_ENABLE_GREEN | \
                                           SVGA3D_COLOR_WRITE_ENABLE_BLUE |  \
                                           SVGA3D_COLOR_WRITE_ENABLE_ALPHA)
typedef uint8 SVGA3dColorWriteEnable;

#define SVGA3D_DEPTH_WRITE_MASK_ZERO   0
#define SVGA3D_DEPTH_WRITE_MASK_ALL    1
typedef uint8 SVGA3dDepthWriteMask;

#define SVGA3D_FILTER_MIP_LINEAR  (1 << 0)
#define SVGA3D_FILTER_MAG_LINEAR  (1 << 2)
#define SVGA3D_FILTER_MIN_LINEAR  (1 << 4)
#define SVGA3D_FILTER_ANISOTROPIC (1 << 6)
#define SVGA3D_FILTER_COMPARE     (1 << 7)
typedef uint32 SVGA3dFilter;

#define SVGA3D_CULL_INVALID 0
#define SVGA3D_CULL_MIN     1
#define SVGA3D_CULL_NONE    1
#define SVGA3D_CULL_FRONT   2
#define SVGA3D_CULL_BACK    3
#define SVGA3D_CULL_MAX     4
typedef uint8 SVGA3dCullMode;

#define SVGA3D_COMPARISON_INVALID         0
#define SVGA3D_COMPARISON_MIN             1
#define SVGA3D_COMPARISON_NEVER           1
#define SVGA3D_COMPARISON_LESS            2
#define SVGA3D_COMPARISON_EQUAL           3
#define SVGA3D_COMPARISON_LESS_EQUAL      4
#define SVGA3D_COMPARISON_GREATER         5
#define SVGA3D_COMPARISON_NOT_EQUAL       6
#define SVGA3D_COMPARISON_GREATER_EQUAL   7
#define SVGA3D_COMPARISON_ALWAYS          8
#define SVGA3D_COMPARISON_MAX             9
typedef uint8 SVGA3dComparisonFunc;

/*
 * SVGA3D_MULTISAMPLE_RAST_DISABLE disables MSAA for all primitives.
 * SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE, which is supported in SM41,
 * disables MSAA for lines only.
 */
#define SVGA3D_MULTISAMPLE_RAST_DISABLE        0
#define SVGA3D_MULTISAMPLE_RAST_ENABLE         1
#define SVGA3D_MULTISAMPLE_RAST_DX_MAX         1
#define SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE   2
#define SVGA3D_MULTISAMPLE_RAST_MAX            2
typedef uint8 SVGA3dMultisampleRastEnable;

#define SVGA3D_DX_MAX_VERTEXBUFFERS 32
#define SVGA3D_DX_MAX_VERTEXINPUTREGISTERS 16
#define SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS 32
#define SVGA3D_DX_MAX_SOTARGETS 4
#define SVGA3D_DX_MAX_SRVIEWS 128
#define SVGA3D_DX_MAX_CONSTBUFFERS 16
#define SVGA3D_DX_MAX_SAMPLERS 16
#define SVGA3D_DX_MAX_CLASS_INSTANCES 253

#define SVGA3D_DX_MAX_CONSTBUF_BINDING_SIZE (4096 * 4 * (uint32)sizeof(uint32))

typedef uint32 SVGA3dShaderResourceViewId;
typedef uint32 SVGA3dRenderTargetViewId;
typedef uint32 SVGA3dDepthStencilViewId;
typedef uint32 SVGA3dUAViewId;

typedef uint32 SVGA3dShaderId;
typedef uint32 SVGA3dElementLayoutId;
typedef uint32 SVGA3dSamplerId;
typedef uint32 SVGA3dBlendStateId;
typedef uint32 SVGA3dDepthStencilStateId;
typedef uint32 SVGA3dRasterizerStateId;
typedef uint32 SVGA3dQueryId;
typedef uint32 SVGA3dStreamOutputId;

typedef union {
   struct {
      float r;
      float g;
      float b;
      float a;
   };

   float value[4];
} SVGA3dRGBAFloat;

typedef union {
   struct {
      uint32 r;
      uint32 g;
      uint32 b;
      uint32 a;
   };

   uint32 value[4];
} SVGA3dRGBAUint32;

typedef
#include "vmware_pack_begin.h"
struct {
   uint32 cid;
   SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGAOTableDXContextEntry;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineContext {
   uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineContext;   /* SVGA_3D_CMD_DX_DEFINE_CONTEXT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyContext {
   uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyContext;   /* SVGA_3D_CMD_DX_DESTROY_CONTEXT */

/*
 * Bind a DX context.
 *
 * validContents should be set to 0 for new contexts,
 * and 1 if this is an old context which is getting paged
 * back on to the device.
 *
 * For new contexts, it is recommended that the driver
 * issue commands to initialize all interesting state
 * prior to rendering.
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBindContext {
   uint32 cid;
   SVGAMobId mobid;
   uint32 validContents;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBindContext;   /* SVGA_3D_CMD_DX_BIND_CONTEXT */

/*
 * Readback a DX context.
 * (Request that the device flush the contents back into guest memory.)
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXReadbackContext {
   uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXReadbackContext;   /* SVGA_3D_CMD_DX_READBACK_CONTEXT */

/*
 * Invalidate a guest-backed context.
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXInvalidateContext {
   uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXInvalidateContext;   /* SVGA_3D_CMD_DX_INVALIDATE_CONTEXT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetSingleConstantBuffer {
   uint32 slot;
   SVGA3dShaderType type;
   SVGA3dSurfaceId sid;
   uint32 offsetInBytes;
   uint32 sizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetSingleConstantBuffer;
/* SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetShaderResources {
   uint32 startView;
   SVGA3dShaderType type;

   /*
    * Followed by a variable number of SVGA3dShaderResourceViewId's.
    */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetShaderResources; /* SVGA_3D_CMD_DX_SET_SHADER_RESOURCES */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetShader {
   SVGA3dShaderId shaderId;
   SVGA3dShaderType type;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetShader; /* SVGA_3D_CMD_DX_SET_SHADER */

typedef union {
   struct {
      uint32 cbOffset : 12;
      uint32 cbId     : 4;
      uint32 baseSamp : 4;
      uint32 baseTex  : 7;
      uint32 reserved : 5;
   };
   uint32 value;
} SVGA3dIfaceData;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetShaderIface {
   SVGA3dShaderType type;
   uint32 numClassInstances;
   uint32 index;
   uint32 iface;
   SVGA3dIfaceData data;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetShaderIface; /* SVGA_3D_CMD_DX_SET_SHADER_IFACE */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBindShaderIface {
   uint32 cid;
   SVGAMobId mobid;
   uint32 offsetInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBindShaderIface; /* SVGA_3D_CMD_DX_BIND_SHADER_IFACE */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetSamplers {
   uint32 startSampler;
   SVGA3dShaderType type;

   /*
    * Followed by a variable number of SVGA3dSamplerId's.
    */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetSamplers; /* SVGA_3D_CMD_DX_SET_SAMPLERS */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDraw {
   uint32 vertexCount;
   uint32 startVertexLocation;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDraw; /* SVGA_3D_CMD_DX_DRAW */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDrawIndexed {
   uint32 indexCount;
   uint32 startIndexLocation;
   int32  baseVertexLocation;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDrawIndexed; /* SVGA_3D_CMD_DX_DRAW_INDEXED */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDrawInstanced {
   uint32 vertexCountPerInstance;
   uint32 instanceCount;
   uint32 startVertexLocation;
   uint32 startInstanceLocation;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDrawInstanced; /* SVGA_3D_CMD_DX_DRAW_INSTANCED */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDrawIndexedInstanced {
   uint32 indexCountPerInstance;
   uint32 instanceCount;
   uint32 startIndexLocation;
   int32  baseVertexLocation;
   uint32 startInstanceLocation;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDrawIndexedInstanced; /* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDrawIndexedInstancedIndirect {
   SVGA3dSurfaceId argsBufferSid;
   uint32 byteOffsetForArgs;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDrawIndexedInstancedIndirect;
/* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDrawInstancedIndirect {
   SVGA3dSurfaceId argsBufferSid;
   uint32 byteOffsetForArgs;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDrawInstancedIndirect;
/* SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDrawAuto {
   uint32 pad0;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDrawAuto; /* SVGA_3D_CMD_DX_DRAW_AUTO */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDispatch {
   uint32 threadGroupCountX;
   uint32 threadGroupCountY;
   uint32 threadGroupCountZ;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDispatch;
/* SVGA_3D_CMD_DX_DISPATCH */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDispatchIndirect {
   SVGA3dSurfaceId argsBufferSid;
   uint32 byteOffsetForArgs;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDispatchIndirect;
/* SVGA_3D_CMD_DX_DISPATCH_INDIRECT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetInputLayout {
   SVGA3dElementLayoutId elementLayoutId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetInputLayout; /* SVGA_3D_CMD_DX_SET_INPUT_LAYOUT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dVertexBuffer {
   SVGA3dSurfaceId sid;
   uint32 stride;
   uint32 offset;
}
#include "vmware_pack_end.h"
SVGA3dVertexBuffer;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetVertexBuffers {
   uint32 startBuffer;
   /* Followed by a variable number of SVGA3dVertexBuffer's. */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetVertexBuffers; /* SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetIndexBuffer {
   SVGA3dSurfaceId sid;
   SVGA3dSurfaceFormat format;
   uint32 offset;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetIndexBuffer; /* SVGA_3D_CMD_DX_SET_INDEX_BUFFER */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetTopology {
   SVGA3dPrimitiveType topology;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetTopology; /* SVGA_3D_CMD_DX_SET_TOPOLOGY */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetRenderTargets {
   SVGA3dDepthStencilViewId depthStencilViewId;
   /* Followed by a variable number of SVGA3dRenderTargetViewId's. */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetRenderTargets; /* SVGA_3D_CMD_DX_SET_RENDERTARGETS */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetBlendState {
   SVGA3dBlendStateId blendId;
   float blendFactor[4];
   uint32 sampleMask;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetBlendState; /* SVGA_3D_CMD_DX_SET_BLEND_STATE */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetDepthStencilState {
   SVGA3dDepthStencilStateId depthStencilId;
   uint32 stencilRef;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetDepthStencilState; /* SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetRasterizerState {
   SVGA3dRasterizerStateId rasterizerId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetRasterizerState; /* SVGA_3D_CMD_DX_SET_RASTERIZER_STATE */

#define SVGA3D_DXQUERY_FLAG_PREDICATEHINT (1 << 0)
typedef uint32 SVGA3dDXQueryFlags;

/*
 * The SVGADXQueryDeviceState and SVGADXQueryDeviceBits are used by the device
 * to track query state transitions, but are not intended to be used by the
 * driver.
 */
#define SVGADX_QDSTATE_INVALID   ((uint8)-1) /* Query has no state */
#define SVGADX_QDSTATE_MIN       0
#define SVGADX_QDSTATE_IDLE      0   /* Query hasn't started yet */
#define SVGADX_QDSTATE_ACTIVE    1   /* Query is actively gathering data */
#define SVGADX_QDSTATE_PENDING   2   /* Query is waiting for results */
#define SVGADX_QDSTATE_FINISHED  3   /* Query has completed */
#define SVGADX_QDSTATE_MAX       4
typedef uint8 SVGADXQueryDeviceState;

typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dQueryTypeUint8 type;
   uint16 pad0;
   SVGADXQueryDeviceState state;
   SVGA3dDXQueryFlags flags;
   SVGAMobId mobid;
   uint32 offset;
}
#include "vmware_pack_end.h"
SVGACOTableDXQueryEntry;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineQuery {
   SVGA3dQueryId queryId;
   SVGA3dQueryType type;
   SVGA3dDXQueryFlags flags;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineQuery; /* SVGA_3D_CMD_DX_DEFINE_QUERY */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyQuery {
   SVGA3dQueryId queryId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyQuery; /* SVGA_3D_CMD_DX_DESTROY_QUERY */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBindQuery {
   SVGA3dQueryId queryId;
   SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBindQuery; /* SVGA_3D_CMD_DX_BIND_QUERY */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetQueryOffset {
   SVGA3dQueryId queryId;
   uint32 mobOffset;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetQueryOffset; /* SVGA_3D_CMD_DX_SET_QUERY_OFFSET */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBeginQuery {
   SVGA3dQueryId queryId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBeginQuery; /* SVGA_3D_CMD_DX_QUERY_BEGIN */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXEndQuery {
   SVGA3dQueryId queryId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXEndQuery; /* SVGA_3D_CMD_DX_QUERY_END */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXReadbackQuery {
   SVGA3dQueryId queryId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXReadbackQuery; /* SVGA_3D_CMD_DX_READBACK_QUERY */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXMoveQuery {
   SVGA3dQueryId queryId;
   SVGAMobId mobid;
   uint32 mobOffset;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXMoveQuery; /* SVGA_3D_CMD_DX_MOVE_QUERY */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBindAllQuery {
   uint32 cid;
   SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBindAllQuery; /* SVGA_3D_CMD_DX_BIND_ALL_QUERY */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXReadbackAllQuery {
   uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXReadbackAllQuery; /* SVGA_3D_CMD_DX_READBACK_ALL_QUERY */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetPredication {
   SVGA3dQueryId queryId;
   uint32 predicateValue;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetPredication; /* SVGA_3D_CMD_DX_SET_PREDICATION */

typedef
#include "vmware_pack_begin.h"
struct MKS3dDXSOState {
   uint32 offset;       /* Starting offset */
   uint32 intOffset;    /* Internal offset */
   uint32 vertexCount;  /* vertices written */
   uint32 dead;
}
#include "vmware_pack_end.h"
SVGA3dDXSOState;

/* Set the offset field to this value to append SO values to the buffer */
#define SVGA3D_DX_SO_OFFSET_APPEND ((uint32) ~0u)

typedef
#include "vmware_pack_begin.h"
struct SVGA3dSoTarget {
   SVGA3dSurfaceId sid;
   uint32 offset;
   uint32 sizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dSoTarget;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetSOTargets {
   uint32 pad0;
   /* Followed by a variable number of SVGA3dSOTarget's. */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetSOTargets; /* SVGA_3D_CMD_DX_SET_SOTARGETS */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dViewport
{
   float x;
   float y;
   float width;
   float height;
   float minDepth;
   float maxDepth;
}
#include "vmware_pack_end.h"
SVGA3dViewport;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetViewports {
   uint32 pad0;
   /* Followed by a variable number of SVGA3dViewport's. */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetViewports; /* SVGA_3D_CMD_DX_SET_VIEWPORTS */

#define SVGA3D_DX_MAX_VIEWPORTS  16

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetScissorRects {
   uint32 pad0;
   /* Followed by a variable number of SVGASignedRect's. */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetScissorRects; /* SVGA_3D_CMD_DX_SET_SCISSORRECTS */

#define SVGA3D_DX_MAX_SCISSORRECTS  16

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXClearRenderTargetView {
   SVGA3dRenderTargetViewId renderTargetViewId;
   SVGA3dRGBAFloat rgba;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXClearRenderTargetView; /* SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXClearDepthStencilView {
   uint16 flags;
   uint16 stencil;
   SVGA3dDepthStencilViewId depthStencilViewId;
   float depth;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXClearDepthStencilView; /* SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXPredCopyRegion {
   SVGA3dSurfaceId dstSid;
   uint32 dstSubResource;
   SVGA3dSurfaceId srcSid;
   uint32 srcSubResource;
   SVGA3dCopyBox box;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXPredCopyRegion;
/* SVGA_3D_CMD_DX_PRED_COPY_REGION */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXPredCopy {
   SVGA3dSurfaceId dstSid;
   SVGA3dSurfaceId srcSid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXPredCopy; /* SVGA_3D_CMD_DX_PRED_COPY */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXPredConvertRegion {
   SVGA3dSurfaceId dstSid;
   uint32 dstSubResource;
   SVGA3dBox destBox;
   SVGA3dSurfaceId srcSid;
   uint32 srcSubResource;
   SVGA3dBox srcBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXPredConvertRegion; /* SVGA_3D_CMD_DX_PRED_CONVERT_REGION */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXPredConvert {
   SVGA3dSurfaceId dstSid;
   SVGA3dSurfaceId srcSid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXPredConvert; /* SVGA_3D_CMD_DX_PRED_CONVERT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBufferCopy {
   SVGA3dSurfaceId dest;
   SVGA3dSurfaceId src;
   uint32 destX;
   uint32 srcX;
   uint32 width;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBufferCopy;
/* SVGA_3D_CMD_DX_BUFFER_COPY */

/*
 * Perform a surface copy between a multisample, and a non-multisampled
 * surface.
 */
typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dSurfaceId dstSid;
   uint32 dstSubResource;
   SVGA3dSurfaceId srcSid;
   uint32 srcSubResource;
   SVGA3dSurfaceFormat copyFormat;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXResolveCopy;               /* SVGA_3D_CMD_DX_RESOLVE_COPY */

/*
 * Perform a predicated surface copy between a multisample, and a
 * non-multisampled surface.
 */
typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dSurfaceId dstSid;
   uint32 dstSubResource;
   SVGA3dSurfaceId srcSid;
   uint32 srcSubResource;
   SVGA3dSurfaceFormat copyFormat;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXPredResolveCopy;           /* SVGA_3D_CMD_DX_PRED_RESOLVE_COPY */

typedef uint32 SVGA3dDXPresentBltMode;
#define SVGADX_PRESENTBLT_LINEAR           (1 << 0)
#define SVGADX_PRESENTBLT_FORCE_SRC_SRGB   (1 << 1)
#define SVGADX_PRESENTBLT_FORCE_SRC_XRBIAS (1 << 2)
#define SVGADX_PRESENTBLT_MODE_MAX         (1 << 3)

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXPresentBlt {
   SVGA3dSurfaceId srcSid;
   uint32 srcSubResource;
   SVGA3dSurfaceId dstSid;
   uint32 destSubResource;
   SVGA3dBox boxSrc;
   SVGA3dBox boxDest;
   SVGA3dDXPresentBltMode mode;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXPresentBlt; /* SVGA_3D_CMD_DX_PRESENTBLT*/

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXGenMips {
   SVGA3dShaderResourceViewId shaderResourceViewId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXGenMips; /* SVGA_3D_CMD_DX_GENMIPS */

/*
 * Update a sub-resource in a guest-backed resource.
 * (Inform the device that the guest-contents have been updated.)
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXUpdateSubResource {
   SVGA3dSurfaceId sid;
   uint32 subResource;
   SVGA3dBox box;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXUpdateSubResource;   /* SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE */

/*
 * Readback a subresource in a guest-backed resource.
 * (Request the device to flush the dirty contents into the guest.)
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXReadbackSubResource {
   SVGA3dSurfaceId sid;
   uint32 subResource;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXReadbackSubResource;   /* SVGA_3D_CMD_DX_READBACK_SUBRESOURCE */

/*
 * Invalidate an image in a guest-backed surface.
 * (Notify the device that the contents can be lost.)
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXInvalidateSubResource {
   SVGA3dSurfaceId sid;
   uint32 subResource;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXInvalidateSubResource;   /* SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE */


/*
 * Raw byte wise transfer from a buffer surface into another surface
 * of the requested box.  Supported if 3d is enabled and SVGA_CAP_DX
 * is set.  This command does not take a context.
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXTransferFromBuffer {
   SVGA3dSurfaceId srcSid;
   uint32 srcOffset;
   uint32 srcPitch;
   uint32 srcSlicePitch;
   SVGA3dSurfaceId destSid;
   uint32 destSubResource;
   SVGA3dBox destBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXTransferFromBuffer;   /* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER */


#define SVGA3D_TRANSFER_TO_BUFFER_READBACK   (1 << 0)
#define SVGA3D_TRANSFER_TO_BUFFER_FLAGS_MASK (1 << 0)
typedef uint32 SVGA3dTransferToBufferFlags;

/*
 * Raw byte wise transfer to a buffer surface from another surface
 * of the requested box.  Supported if SVGA_CAP_DX2 is set.  This
 * command does not take a context.
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXTransferToBuffer {
   SVGA3dSurfaceId srcSid;
   uint32 srcSubResource;
   SVGA3dBox srcBox;
   SVGA3dSurfaceId destSid;
   uint32 destOffset;
   uint32 destPitch;
   uint32 destSlicePitch;
   SVGA3dTransferToBufferFlags flags;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXTransferToBuffer;   /* SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER */


/*
 * Raw byte wise transfer from a buffer surface into another surface
 * of the requested box.  Supported if SVGA3D_DEVCAP_DXCONTEXT is set.
 * The context is implied from the command buffer header.
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXPredTransferFromBuffer {
   SVGA3dSurfaceId srcSid;
   uint32 srcOffset;
   uint32 srcPitch;
   uint32 srcSlicePitch;
   SVGA3dSurfaceId destSid;
   uint32 destSubResource;
   SVGA3dBox destBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXPredTransferFromBuffer;
/* SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER */


typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSurfaceCopyAndReadback {
   SVGA3dSurfaceId srcSid;
   SVGA3dSurfaceId destSid;
   SVGA3dCopyBox box;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSurfaceCopyAndReadback;
/* SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK */

/*
 * SVGA_DX_HINT_NONE: Does nothing.
 *
 * SVGA_DX_HINT_PREFETCH_OBJECT:
 * SVGA_DX_HINT_PREEVICT_OBJECT:
 *      Consumes a SVGAObjectRef, and hints that the host should consider
 *      fetching/evicting the specified object.
 *
 *      An id of SVGA3D_INVALID_ID can be used if the guest isn't sure
 *      what object was affected.  (For instance, if the guest knows that
 *      it is about to evict a DXShader, but doesn't know precisely which one,
 *      the device can still use this to help limit it's search, or track
 *      how many page-outs have happened.)
 *
 * SVGA_DX_HINT_PREFETCH_COBJECT:
 * SVGA_DX_HINT_PREEVICT_COBJECT:
 *      Same as the above, except they consume an SVGACObjectRef.
 */
typedef uint32 SVGADXHintId;
#define SVGA_DX_HINT_NONE              0
#define SVGA_DX_HINT_PREFETCH_OBJECT   1
#define SVGA_DX_HINT_PREEVICT_OBJECT   2
#define SVGA_DX_HINT_PREFETCH_COBJECT  3
#define SVGA_DX_HINT_PREEVICT_COBJECT  4
#define SVGA_DX_HINT_MAX               5

typedef
#include "vmware_pack_begin.h"
struct SVGAObjectRef {
   SVGAOTableType type;
   uint32 id;
}
#include "vmware_pack_end.h"
SVGAObjectRef;

typedef
#include "vmware_pack_begin.h"
struct SVGACObjectRef {
   SVGACOTableType type;
   uint32 cid;
   uint32 id;
}
#include "vmware_pack_end.h"
SVGACObjectRef;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXHint {
   SVGADXHintId hintId;

   /*
    * Followed by variable sized data depending on the hintId.
    */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXHint;
/* SVGA_3D_CMD_DX_HINT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBufferUpdate {
   SVGA3dSurfaceId sid;
   uint32 x;
   uint32 width;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBufferUpdate;
/* SVGA_3D_CMD_DX_BUFFER_UPDATE */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetConstantBufferOffset {
   uint32 slot;
   uint32 offsetInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetConstantBufferOffset;

typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetVSConstantBufferOffset;
/* SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET */

typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetPSConstantBufferOffset;
/* SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET */

typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetGSConstantBufferOffset;
/* SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET */

typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetHSConstantBufferOffset;
/* SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET */

typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetDSConstantBufferOffset;
/* SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET */

typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetCSConstantBufferOffset;
/* SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET */


#define SVGA3D_BUFFEREX_SRV_RAW        (1 << 0)
#define SVGA3D_BUFFEREX_SRV_FLAGS_MAX  (1 << 1)
#define SVGA3D_BUFFEREX_SRV_FLAGS_MASK (SVGA3D_BUFFEREX_SRV_FLAGS_MAX - 1)
typedef uint32 SVGA3dBufferExFlags;

typedef
#include "vmware_pack_begin.h"
struct {
   union {
      struct {
         uint32 firstElement;
         uint32 numElements;
         uint32 pad0;
         uint32 pad1;
      } buffer;
      struct {
         uint32 mostDetailedMip;
         uint32 firstArraySlice;
         uint32 mipLevels;
         uint32 arraySize;
      } tex; /* 1d, 2d, 3d, cube */
      struct {
         uint32 firstElement;
         uint32 numElements;
         SVGA3dBufferExFlags flags;
         uint32 pad0;
      } bufferex;
   };
}
#include "vmware_pack_end.h"
SVGA3dShaderResourceViewDesc;

typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dSurfaceId sid;
   SVGA3dSurfaceFormat format;
   SVGA3dResourceType resourceDimension;
   SVGA3dShaderResourceViewDesc desc;
   uint32 pad;
}
#include "vmware_pack_end.h"
SVGACOTableDXSRViewEntry;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineShaderResourceView {
   SVGA3dShaderResourceViewId shaderResourceViewId;

   SVGA3dSurfaceId sid;
   SVGA3dSurfaceFormat format;
   SVGA3dResourceType resourceDimension;

   SVGA3dShaderResourceViewDesc desc;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineShaderResourceView;
/* SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyShaderResourceView {
   SVGA3dShaderResourceViewId shaderResourceViewId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyShaderResourceView;
/* SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dRenderTargetViewDesc {
   union {
      struct {
         uint32 firstElement;
         uint32 numElements;
         uint32 padding0;
      } buffer;
      struct {
         uint32 mipSlice;
         uint32 firstArraySlice;
         uint32 arraySize;
      } tex;                    /* 1d, 2d, cube */
      struct {
         uint32 mipSlice;
         uint32 firstW;
         uint32 wSize;
      } tex3D;
   };
}
#include "vmware_pack_end.h"
SVGA3dRenderTargetViewDesc;

typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dSurfaceId sid;
   SVGA3dSurfaceFormat format;
   SVGA3dResourceType resourceDimension;
   SVGA3dRenderTargetViewDesc desc;
   uint32 pad[2];
}
#include "vmware_pack_end.h"
SVGACOTableDXRTViewEntry;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineRenderTargetView {
   SVGA3dRenderTargetViewId renderTargetViewId;

   SVGA3dSurfaceId sid;
   SVGA3dSurfaceFormat format;
   SVGA3dResourceType resourceDimension;

   SVGA3dRenderTargetViewDesc desc;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineRenderTargetView;
/* SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyRenderTargetView {
   SVGA3dRenderTargetViewId renderTargetViewId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyRenderTargetView;
/* SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW */

/*
 */
#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_DEPTH   0x01
#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_STENCIL 0x02
#define SVGA3D_DXDSVIEW_CREATE_FLAG_MASK         0x03
typedef uint8 SVGA3DCreateDSViewFlags;

typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dSurfaceId sid;
   SVGA3dSurfaceFormat format;
   SVGA3dResourceType resourceDimension;
   uint32 mipSlice;
   uint32 firstArraySlice;
   uint32 arraySize;
   SVGA3DCreateDSViewFlags flags;
   uint8 pad0;
   uint16 pad1;
   uint32 pad2;
}
#include "vmware_pack_end.h"
SVGACOTableDXDSViewEntry;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineDepthStencilView {
   SVGA3dDepthStencilViewId depthStencilViewId;

   SVGA3dSurfaceId sid;
   SVGA3dSurfaceFormat format;
   SVGA3dResourceType resourceDimension;
   uint32 mipSlice;
   uint32 firstArraySlice;
   uint32 arraySize;
   SVGA3DCreateDSViewFlags flags;
   uint8 pad0;
   uint16 pad1;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineDepthStencilView;
/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW */

/*
 * Version 2 needed in order to start validating and using the flags
 * field.  Unfortunately the device wasn't validating or using the
 * flags field and the driver wasn't initializing it in shipped code,
 * so a new version of the command is needed to allow that code to
 * continue to work.
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineDepthStencilView_v2 {
   SVGA3dDepthStencilViewId depthStencilViewId;

   SVGA3dSurfaceId sid;
   SVGA3dSurfaceFormat format;
   SVGA3dResourceType resourceDimension;
   uint32 mipSlice;
   uint32 firstArraySlice;
   uint32 arraySize;
   SVGA3DCreateDSViewFlags flags;
   uint8 pad0;
   uint16 pad1;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineDepthStencilView_v2;
/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyDepthStencilView {
   SVGA3dDepthStencilViewId depthStencilViewId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyDepthStencilView;
/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW */


#define SVGA3D_UABUFFER_RAW     (1 << 0)
#define SVGA3D_UABUFFER_APPEND  (1 << 1)
#define SVGA3D_UABUFFER_COUNTER (1 << 2)
typedef uint32 SVGA3dUABufferFlags;

typedef
#include "vmware_pack_begin.h"
struct {
   union {
      struct {
         uint32 firstElement;
         uint32 numElements;
         SVGA3dUABufferFlags flags;
         uint32 padding0;
         uint32 padding1;
      } buffer;
      struct {
         uint32 mipSlice;
         uint32 firstArraySlice;
         uint32 arraySize;
         uint32 padding0;
         uint32 padding1;
      } tex;  /* 1d, 2d */
      struct {
         uint32 mipSlice;
         uint32 firstW;
         uint32 wSize;
         uint32 padding0;
         uint32 padding1;
      } tex3D;
   };
}
#include "vmware_pack_end.h"
SVGA3dUAViewDesc;

typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dSurfaceId sid;
   SVGA3dSurfaceFormat format;
   SVGA3dResourceType resourceDimension;
   SVGA3dUAViewDesc desc;
   uint32 structureCount;
   uint32 pad[7];
}
#include "vmware_pack_end.h"
SVGACOTableDXUAViewEntry;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineUAView {
   SVGA3dUAViewId uaViewId;

   SVGA3dSurfaceId sid;
   SVGA3dSurfaceFormat format;
   SVGA3dResourceType resourceDimension;

   SVGA3dUAViewDesc desc;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineUAView;
/* SVGA_3D_CMD_DX_DEFINE_UA_VIEW */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyUAView {
   SVGA3dUAViewId uaViewId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyUAView;
/* SVGA_3D_CMD_DX_DESTROY_UA_VIEW */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXClearUAViewUint {
   SVGA3dUAViewId uaViewId;
   SVGA3dRGBAUint32 value;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXClearUAViewUint;
/* SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXClearUAViewFloat {
   SVGA3dUAViewId uaViewId;
   SVGA3dRGBAFloat value;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXClearUAViewFloat;
/* SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXCopyStructureCount {
   SVGA3dUAViewId srcUAViewId;
   SVGA3dSurfaceId destSid;
   uint32 destByteOffset;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXCopyStructureCount;
/* SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetStructureCount {
   SVGA3dUAViewId uaViewId;
   uint32 structureCount;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetStructureCount;
/* SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetUAViews {
   uint32 uavSpliceIndex;
   /* Followed by a variable number of SVGA3dUAViewId's. */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetUAViews; /* SVGA_3D_CMD_DX_SET_UA_VIEWS */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetCSUAViews {
   uint32 startIndex;
   /* Followed by a variable number of SVGA3dUAViewId's. */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetCSUAViews; /* SVGA_3D_CMD_DX_SET_CS_UA_VIEWS */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dInputElementDesc {
   uint32 inputSlot;
   uint32 alignedByteOffset;
   SVGA3dSurfaceFormat format;
   SVGA3dInputClassification inputSlotClass;
   uint32 instanceDataStepRate;
   uint32 inputRegister;
}
#include "vmware_pack_end.h"
SVGA3dInputElementDesc;

typedef
#include "vmware_pack_begin.h"
struct {
   uint32 elid;
   uint32 numDescs;
   SVGA3dInputElementDesc descs[32];
   uint32 pad[62];
}
#include "vmware_pack_end.h"
SVGACOTableDXElementLayoutEntry;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineElementLayout {
   SVGA3dElementLayoutId elementLayoutId;
   /* Followed by a variable number of SVGA3dInputElementDesc's. */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineElementLayout;
/* SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyElementLayout {
   SVGA3dElementLayoutId elementLayoutId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyElementLayout;
/* SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT */


#define SVGA3D_DX_MAX_RENDER_TARGETS 8

typedef
#include "vmware_pack_begin.h"
struct SVGA3dDXBlendStatePerRT {
      uint8 blendEnable;
      uint8 srcBlend;
      uint8 destBlend;
      uint8 blendOp;
      uint8 srcBlendAlpha;
      uint8 destBlendAlpha;
      uint8 blendOpAlpha;
      SVGA3dColorWriteEnable renderTargetWriteMask;
      uint8 logicOpEnable;
      uint8 logicOp;
      uint16 pad0;
}
#include "vmware_pack_end.h"
SVGA3dDXBlendStatePerRT;

typedef
#include "vmware_pack_begin.h"
struct {
   uint8 alphaToCoverageEnable;
   uint8 independentBlendEnable;
   uint16 pad0;
   SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
   uint32 pad1[7];
}
#include "vmware_pack_end.h"
SVGACOTableDXBlendStateEntry;

/*
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineBlendState {
   SVGA3dBlendStateId blendId;
   uint8 alphaToCoverageEnable;
   uint8 independentBlendEnable;
   uint16 pad0;
   SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineBlendState; /* SVGA_3D_CMD_DX_DEFINE_BLEND_STATE */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyBlendState {
   SVGA3dBlendStateId blendId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyBlendState; /* SVGA_3D_CMD_DX_DESTROY_BLEND_STATE */

typedef
#include "vmware_pack_begin.h"
struct {
   uint8 depthEnable;
   SVGA3dDepthWriteMask depthWriteMask;
   SVGA3dComparisonFunc depthFunc;
   uint8 stencilEnable;
   uint8 frontEnable;
   uint8 backEnable;
   uint8 stencilReadMask;
   uint8 stencilWriteMask;

   uint8 frontStencilFailOp;
   uint8 frontStencilDepthFailOp;
   uint8 frontStencilPassOp;
   SVGA3dComparisonFunc frontStencilFunc;

   uint8 backStencilFailOp;
   uint8 backStencilDepthFailOp;
   uint8 backStencilPassOp;
   SVGA3dComparisonFunc backStencilFunc;
}
#include "vmware_pack_end.h"
SVGACOTableDXDepthStencilEntry;

/*
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineDepthStencilState {
   SVGA3dDepthStencilStateId depthStencilId;

   uint8 depthEnable;
   SVGA3dDepthWriteMask depthWriteMask;
   SVGA3dComparisonFunc depthFunc;
   uint8 stencilEnable;
   uint8 frontEnable;
   uint8 backEnable;
   uint8 stencilReadMask;
   uint8 stencilWriteMask;

   uint8 frontStencilFailOp;
   uint8 frontStencilDepthFailOp;
   uint8 frontStencilPassOp;
   SVGA3dComparisonFunc frontStencilFunc;

   uint8 backStencilFailOp;
   uint8 backStencilDepthFailOp;
   uint8 backStencilPassOp;
   SVGA3dComparisonFunc backStencilFunc;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineDepthStencilState;
/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyDepthStencilState {
   SVGA3dDepthStencilStateId depthStencilId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyDepthStencilState;
/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE */

typedef
#include "vmware_pack_begin.h"
struct {
   uint8 fillMode;
   SVGA3dCullMode cullMode;
   uint8 frontCounterClockwise;
   uint8 provokingVertexLast;
   int32 depthBias;
   float depthBiasClamp;
   float slopeScaledDepthBias;
   uint8 depthClipEnable;
   uint8 scissorEnable;
   SVGA3dMultisampleRastEnable multisampleEnable;
   uint8 antialiasedLineEnable;
   float lineWidth;
   uint8 lineStippleEnable;
   uint8 lineStippleFactor;
   uint16 lineStipplePattern;
   uint8 forcedSampleCount;
   uint8 mustBeZero[3];
}
#include "vmware_pack_end.h"
SVGACOTableDXRasterizerStateEntry;

/*
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineRasterizerState {
   SVGA3dRasterizerStateId rasterizerId;

   uint8 fillMode;
   SVGA3dCullMode cullMode;
   uint8 frontCounterClockwise;
   uint8 provokingVertexLast;
   int32 depthBias;
   float depthBiasClamp;
   float slopeScaledDepthBias;
   uint8 depthClipEnable;
   uint8 scissorEnable;
   SVGA3dMultisampleRastEnable multisampleEnable;
   uint8 antialiasedLineEnable;
   float lineWidth;
   uint8 lineStippleEnable;
   uint8 lineStippleFactor;
   uint16 lineStipplePattern;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineRasterizerState;
/* SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyRasterizerState {
   SVGA3dRasterizerStateId rasterizerId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyRasterizerState;
/* SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE */

typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dFilter filter;
   uint8 addressU;
   uint8 addressV;
   uint8 addressW;
   uint8 pad0;
   float mipLODBias;
   uint8 maxAnisotropy;
   SVGA3dComparisonFunc comparisonFunc;
   uint16 pad1;
   SVGA3dRGBAFloat borderColor;
   float minLOD;
   float maxLOD;
   uint32 pad2[6];
}
#include "vmware_pack_end.h"
SVGACOTableDXSamplerEntry;

/*
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineSamplerState {
   SVGA3dSamplerId samplerId;
   SVGA3dFilter filter;
   uint8 addressU;
   uint8 addressV;
   uint8 addressW;
   uint8 pad0;
   float mipLODBias;
   uint8 maxAnisotropy;
   SVGA3dComparisonFunc comparisonFunc;
   uint16 pad1;
   SVGA3dRGBAFloat borderColor;
   float minLOD;
   float maxLOD;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineSamplerState; /* SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroySamplerState {
   SVGA3dSamplerId samplerId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroySamplerState; /* SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE */


#define SVGADX_SIGNATURE_SEMANTIC_NAME_UNDEFINED                          0
#define SVGADX_SIGNATURE_SEMANTIC_NAME_POSITION                           1
#define SVGADX_SIGNATURE_SEMANTIC_NAME_CLIP_DISTANCE                      2
#define SVGADX_SIGNATURE_SEMANTIC_NAME_CULL_DISTANCE                      3
#define SVGADX_SIGNATURE_SEMANTIC_NAME_RENDER_TARGET_ARRAY_INDEX          4
#define SVGADX_SIGNATURE_SEMANTIC_NAME_VIEWPORT_ARRAY_INDEX               5
#define SVGADX_SIGNATURE_SEMANTIC_NAME_VERTEX_ID                          6
#define SVGADX_SIGNATURE_SEMANTIC_NAME_PRIMITIVE_ID                       7
#define SVGADX_SIGNATURE_SEMANTIC_NAME_INSTANCE_ID                        8
#define SVGADX_SIGNATURE_SEMANTIC_NAME_IS_FRONT_FACE                      9
#define SVGADX_SIGNATURE_SEMANTIC_NAME_SAMPLE_INDEX                       10
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR  11
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR  12
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR  13
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR  14
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR     15
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR     16
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR   17
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR   18
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR   19
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_INSIDE_TESSFACTOR        20
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DETAIL_TESSFACTOR       21
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DENSITY_TESSFACTOR      22
#define SVGADX_SIGNATURE_SEMANTIC_NAME_MAX                                23
typedef uint32 SVGA3dDXSignatureSemanticName;

#define SVGADX_SIGNATURE_REGISTER_COMPONENT_UNKNOWN 0
typedef uint32 SVGA3dDXSignatureRegisterComponentType;

#define SVGADX_SIGNATURE_MIN_PRECISION_DEFAULT 0
typedef uint32 SVGA3dDXSignatureMinPrecision;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dDXSignatureEntry {
   uint32 registerIndex;
   SVGA3dDXSignatureSemanticName semanticName;
   uint32 mask; /* Lower 4 bits represent X, Y, Z, W channels */
   SVGA3dDXSignatureRegisterComponentType componentType;
   SVGA3dDXSignatureMinPrecision minPrecision;
}
#include "vmware_pack_end.h"
SVGA3dDXShaderSignatureEntry;

#define SVGADX_SIGNATURE_HEADER_VERSION_0 0x08a92d12

/*
 * The SVGA3dDXSignatureHeader structure is added after the shader
 * body in the mob that is bound to the shader.  It is followed by the
 * specified number of SVGA3dDXSignatureEntry structures for each of
 * the three types of signatures in the order (input, output, patch
 * constants).
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dDXSignatureHeader {
   uint32 headerVersion;
   uint32 numInputSignatures;
   uint32 numOutputSignatures;
   uint32 numPatchConstantSignatures;
}
#include "vmware_pack_end.h"
SVGA3dDXShaderSignatureHeader;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineShader {
   SVGA3dShaderId shaderId;
   SVGA3dShaderType type;
   uint32 sizeInBytes; /* Number of bytes of shader text. */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineShader; /* SVGA_3D_CMD_DX_DEFINE_SHADER */

typedef
#include "vmware_pack_begin.h"
struct SVGACOTableDXShaderEntry {
   SVGA3dShaderType type;
   uint32 sizeInBytes;
   uint32 offsetInBytes;
   SVGAMobId mobid;
   uint32 pad[4];
}
#include "vmware_pack_end.h"
SVGACOTableDXShaderEntry;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyShader {
   SVGA3dShaderId shaderId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyShader; /* SVGA_3D_CMD_DX_DESTROY_SHADER */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBindShader {
   uint32 cid;
   uint32 shid;
   SVGAMobId mobid;
   uint32 offsetInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBindShader;   /* SVGA_3D_CMD_DX_BIND_SHADER */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBindAllShader {
   uint32 cid;
   SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBindAllShader;   /* SVGA_3D_CMD_DX_BIND_ALL_SHADER */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXCondBindAllShader {
   uint32 cid;
   SVGAMobId testMobid;
   SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXCondBindAllShader;   /* SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER */

/*
 * The maximum number of streamout decl's in each streamout entry.
 */
#define SVGA3D_MAX_DX10_STREAMOUT_DECLS 64
#define SVGA3D_MAX_STREAMOUT_DECLS 512

typedef
#include "vmware_pack_begin.h"
struct SVGA3dStreamOutputDeclarationEntry {
   uint32 outputSlot;
   uint32 registerIndex;
   uint8  registerMask;
   uint8  pad0;
   uint16 pad1;
   uint32 stream;
}
#include "vmware_pack_end.h"
SVGA3dStreamOutputDeclarationEntry;

typedef
#include "vmware_pack_begin.h"
struct SVGAOTableStreamOutputEntry {
   uint32 numOutputStreamEntries;
   SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
   uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
   uint32 rasterizedStream;
   uint32 numOutputStreamStrides;
   uint32 mobid;
   uint32 offsetInBytes;
   uint8 usesMob;
   uint8 pad0;
   uint16 pad1;
   uint32 pad2[246];
}
#include "vmware_pack_end.h"
SVGACOTableDXStreamOutputEntry;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineStreamOutput {
   SVGA3dStreamOutputId soid;
   uint32 numOutputStreamEntries;
   SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
   uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
   uint32 rasterizedStream;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineStreamOutput; /* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT */

/*
 * Version 2 needed in order to start validating and using the
 * rasterizedStream field.  Unfortunately the device wasn't validating
 * or using this field and the driver wasn't initializing it in shipped
 * code, so a new version of the command is needed to allow that code
 * to continue to work.  Also added new numOutputStreamStrides field.
 */

#define SVGA3D_DX_SO_NO_RASTERIZED_STREAM 0xFFFFFFFF

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineStreamOutputWithMob {
   SVGA3dStreamOutputId soid;
   uint32 numOutputStreamEntries;
   uint32 numOutputStreamStrides;
   uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
   uint32 rasterizedStream;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineStreamOutputWithMob;
/* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBindStreamOutput {
   SVGA3dStreamOutputId soid;
   uint32 mobid;
   uint32 offsetInBytes;
   uint32 sizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBindStreamOutput; /* SVGA_3D_CMD_DX_BIND_STREAMOUTPUT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyStreamOutput {
   SVGA3dStreamOutputId soid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyStreamOutput; /* SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetStreamOutput {
   SVGA3dStreamOutputId soid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetStreamOutput; /* SVGA_3D_CMD_DX_SET_STREAMOUTPUT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetMinLOD {
   SVGA3dSurfaceId sid;
   float minLOD;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetMinLOD; /* SVGA_3D_CMD_DX_SET_MIN_LOD */

typedef
#include "vmware_pack_begin.h"
struct {
   uint64 value;
   uint32 mobId;
   uint32 mobOffset;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXMobFence64;  /* SVGA_3D_CMD_DX_MOB_FENCE_64 */

/*
 * SVGA3dCmdSetCOTable --
 *
 * This command allows the guest to bind a mob to a context-object table.
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetCOTable {
   uint32 cid;
   uint32 mobid;
   SVGACOTableType type;
   uint32 validSizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetCOTable; /* SVGA_3D_CMD_DX_SET_COTABLE */

/*
 * Guests using SVGA_3D_CMD_DX_GROW_COTABLE are promising that
 * the new COTable contains the same contents as the old one, except possibly
 * for some new invalid entries at the end.
 *
 * If there is an old cotable mob bound, it also has to still be valid.
 *
 * (Otherwise, guests should use the DXSetCOTableBase command.)
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXGrowCOTable {
   uint32 cid;
   uint32 mobid;
   SVGACOTableType type;
   uint32 validSizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXGrowCOTable; /* SVGA_3D_CMD_DX_GROW_COTABLE */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXReadbackCOTable {
   uint32 cid;
   SVGACOTableType type;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXReadbackCOTable; /* SVGA_3D_CMD_DX_READBACK_COTABLE */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCOTableData {
   uint32 mobid;
}
#include "vmware_pack_end.h"
SVGA3dCOTableData;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dBufferBinding {
   uint32 bufferId;
   uint32 stride;
   uint32 offset;
}
#include "vmware_pack_end.h"
SVGA3dBufferBinding;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dConstantBufferBinding {
   uint32 sid;
   uint32 offsetInBytes;
   uint32 sizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dConstantBufferBinding;

typedef
#include "vmware_pack_begin.h"
struct SVGADXInputAssemblyMobFormat {
   uint32 layoutId;
   SVGA3dBufferBinding vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
   uint32 indexBufferSid;
   uint32 pad;
   uint32 indexBufferOffset;
   uint32 indexBufferFormat;
   uint32 topology;
}
#include "vmware_pack_end.h"
SVGADXInputAssemblyMobFormat;

typedef
#include "vmware_pack_begin.h"
struct SVGADXContextMobFormat {
   SVGADXInputAssemblyMobFormat inputAssembly;

   struct {
      uint32 blendStateId;
      uint32 blendFactor[4];
      uint32 sampleMask;
      uint32 depthStencilStateId;
      uint32 stencilRef;
      uint32 rasterizerStateId;
      uint32 depthStencilViewId;
      uint32 renderTargetViewIds[SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS];
   } renderState;

   uint32 pad0[8];

   struct {
      uint32 targets[SVGA3D_DX_MAX_SOTARGETS];
      uint32 soid;
   } streamOut;

   uint32 pad1[10];

   uint32 uavSpliceIndex;

   uint8 numViewports;
   uint8 numScissorRects;
   uint16 pad2[1];

   uint32 pad3[3];

   SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS];
   uint32 pad4[32];

   SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS];
   uint32 pad5[64];

   struct {
      uint32 queryID;
      uint32 value;
   } predication;

   SVGAMobId shaderIfaceMobid;
   uint32 shaderIfaceOffset;
   struct {
      uint32 shaderId;
      SVGA3dConstantBufferBinding constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS];
      uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS];
      uint32 samplers[SVGA3D_DX_MAX_SAMPLERS];
   } shaderState[SVGA3D_NUM_SHADERTYPE];
   uint32 pad6[26];

   SVGA3dQueryId queryID[SVGA3D_MAX_QUERY];

   SVGA3dCOTableData cotables[SVGA_COTABLE_MAX];

   uint32 pad7[64];

   uint32 uaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];
   uint32 csuaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];

   uint32 pad8[188];
}
#include "vmware_pack_end.h"
SVGADXContextMobFormat;

/*
 * There is conflicting documentation on max class instances (253 vs 256).  The
 * lower value is the one used throughout the device, but since mob format is
 * more involved to increase if needed, conservatively use the higher one here.
 */
#define SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED 256

typedef
#include "vmware_pack_begin.h"
struct SVGADXShaderIfaceMobFormat {
   struct {
      uint32 numClassInstances;
      uint32 iface[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED];
      SVGA3dIfaceData data[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED];
   } shaderIfaceState[SVGA3D_NUM_SHADERTYPE];

   uint32 pad0[1018];
}
#include "vmware_pack_end.h"
SVGADXShaderIfaceMobFormat;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXTempSetContext {
   uint32 dxcid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXTempSetContext; /* SVGA_3D_CMD_DX_TEMP_SET_CONTEXT */

#endif /* _SVGA3D_DX_H_ */